🎮 Software Testing

Gaming Platforms Testing Services

We are currently the independent QA team for a consumer platform adding its own casual browser games. The client's development vendor builds the games and runs its own QA first; we then test every milestone on the client's side before it is signed off.

  • 01Game Flows
  • 02The Game SDK and Container
  • 03Leaderboards and Scores
  • 04Rewards and Progression
  • 05Catalogue and Admin
  • 06Accounts and Sessions
✓ Vendor QAIndependent passSign-offIndependent passDesktop and mobile web✓Game flowspass✓Game SDK and containerpass✓Leaderboards and scorespass✓Rewards and progressionpass✓Catalogue and adminpass✓Accounts and sessionspassGolden scenarios · Regression checklist · Smoke suite
What We Test

What We Test on Gaming Platforms

01

Game Flows

  • ✓Start, play, pause, resume, finish and retry, on desktop and mobile browsers.
02

The Game SDK and Container

  • ✓How each game launches, holds its session, submits scores and handles errors inside the platform.
03

Leaderboards and Scores

  • ✓Submission, ranking and rejection of tampered or impossible scores.
04

Rewards and Progression

  • ✓In-platform rewards and XP credited correctly, and only once.
05

Catalogue and Admin

  • ✓Publishing, ordering and visibility of games.
06

Accounts and Sessions

  • ✓Sign-in, session expiry and returning players.
Our Approach

How We Test This Platform

01

Golden scenarios for the critical player journeys, a regression checklist and a smoke suite.

02

The vendor's QA goes first, then our independent pass, and every result is documented before a milestone is signed off.

Tools We Use

Technology Stack for This Platform

PH
Phaser
HTML5 games built with Phaser
GL
Canvas and WebGL
Canvas and WebGL rendering
TS icon
TypeScript
TypeScript game SDKs
PW icon
Playwright
Automates the flows around the game: sign-in, catalogue, scores and rewards
FAQ

Common Questions

Have a specific question?

We're happy to discuss your platform, tech stack, and testing needs in a free 30-min discovery call, no commitment required.

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Yes. We test HTML5 games in the browser on desktop and mobile web, including the SDK that connects each game to your platform.